Vertical SliceR
A downloadable game
Vertical SliceR
Vertical SliceR is a 4-person game developed during Itch.io's 131st mini game jam (of 2 days). It is a game centered around the theme of "Solar", and the limitation of "failure is progress". The gameplay consists of reaching the bottom of a tower of blocks by stepping on them, before the player health is fully depleted. The theme has been integrated through solar beams that hurt the player as the main obstacle, and the limitation is mirrored such that in order to complete the tower in time, the player has to actually get hit, which puts them in a state that destroys blocks faster. To remedy that, during such state, the player heals for every block they break.
Link to the repository: https://github.com/jose-tello/GameJam
Controls
- Movement: WASD / directional arrows
- Jump: space
- Move camera: mouse
Team members:
The team is composed by:
- Nadine Gutiérrez: VFX technical artist
- Jose Luis Redondo: Generalist gameplay programmer
- Oscar Pérez: Generalist gameplay programmer
- Ferran-Roger Basart: Designer and interaction-by-collision programmer
Credits
- Original versionof RayAnticipation: https://freesound.org/people/crashoverride6/sounds/193610/
- Ray hit: https://freesound.org/people/GregorQuendel/sounds/671312/
- SlabBreaking: https://freesound.org/people/newlocknew/sounds/631485/
- Jump sound: https://freesound.org/people/dave.des/sounds/127197/
Status | Prototype |
Author | jose-tello |
Genre | Platformer |
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